BEFORE THE EVENT:
· Ask the competition secretary if keys need picking up and make arrangements to do so. Tracks need to be open and available by 9.00- 9.30.
· If necessary place signs outside the event to indicate where to go in.
TRACK SETUP
· Unpack the timing equipment, clock, flags etc. and set them up where necessary.
· Set up signing on point, this should be manned to extract money.
· Ask someone to walk/ride the track to check for glass, stones, burnt out cars, migrant elephants etc.
SIGNING ON
· Encourage all racers to pay and sign on using supplied forms or computer database.
£7 for members
£10 for non-members
Free for juniors and those who have pre-paid for the season (lists for all are available).
· Display format for racing, e.g. 11.20 “fast” race (e.g. 40 minutes plus 2 laps); 12.20 “slower” race (e.g. 40 minutes plus 2 laps), 2.00 fun race (e.g. knock out sprints)
RACE ALLOCATION
· Based on previous form or, for riders with no recent form, on their estimate of speed. New riders should generally be in the slow race. [Data available from database]
· Fields for the race heats should be posted up and announced as soon as possible.
MARSHALL ALLOCATION
· On some tracks, notably Lancaster, there is a need for marshalls, either get volunteers or, if necessary, nominate them.
[This is an important issue and the organiser can stop a rider from competing (or, if they have competed in a previous heat, remove their placing) if they refuse to marshall without due cause.]
RACE ORGANISATION
· 10-15minutes before the start of each race call the riders to the track for warm-up, by calling out names. Those who aren't in the race should not be on the track.
· 5 min before the race start use the red flag to stop those warming up and assemble the start grid, reminding riders that THEY need to get a timer.
· Assemble the timers and give them instruction on the operation of the stopwatches.
· Remind the riders of the race duration, X minutes plus Y laps.
· Start the race on time; delays due to natural causes e.g. wasp stings, are acceptable; errant competitors are not.
RACE FINISHING
· When the leader has completed the race duration, begin the extra lap(s) countdown.
· When the leader has one more lap to go, ring the bell for him/her and for every rider who crosses the line thereafter.
· When the leader next crosses the line the race is finished and all competitors take the chequered flag
· Note the race numbers as each rider crosses the line .[It is helpful to have someone to shout them out.]
· Ensure that the field is clear before letting other riders on the track.
RESULT COLLECTION
· Call timers in and collect results (race number, number of laps, finish time). Post the results as soon as is possible.
TRACK CLOSING
· Pack up the timing equipment, clock, flags, etc. and pass on to the organiser of the next race.
· Check the start/pit area for left luggage and rubbish. The track should be left in as good if not better a state as it was at the beginning of the day.
· If necessary lock up the track, ensuring that all are out and return key if necessary.